Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. The vampire gains fast healing and resistance to physical damage (except silver) as indicated in the table. Every link…Price +1 bonus; Aura strong divination; CL 12th; Weight —. Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using. (thrown) Category light Proficiency simple Weapon Groups light blades, thrown, tribal. This special ability can be placed only on slashing or piercing melee weapons. Only thing I'm seeing that magical weapon really affects in the bestiary is incorporeal creatures. This creature is a reanimated corpse. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. This racial trait replaces weapon familiarity. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit. It bestows one permanent negative level on any. Pathfinder 1e is this interesting point in D&D history after "Let's create stats to accommodate a lot of the edge case characters people have been asking about" but. Silvered weapons are special weapons that have been coated in a layer of silver. Vampire Lore: Trained in two good skills and Vampire Lore. DESCRIPTION. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). Witch. These temporary hit points last for 10 minutes. Introduction. m. This weapon crackles with black energy. empowered healing at ivl 6 from healing domain. Death's embrace at ivl 9 from death domain. The acid does not harm the wielder. Price +2 bonus; Aura moderate transmutation; CL 7th. Vampiric trait is a weapon trait in Pathfinder: Kingmaker. Restriction This ability can be placed only on melee weapons. 00 for just $39. There are canonically neutral vampires, and good vampires aren't impossible, they just never happen. Mace. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4. Duration: 1 round/level. The world has been destroyed, ruined, and reborn over and over again. Multiple rings of protection operating on the same person, or in the same area, do not combine protection. 2. This year I was thinking about making a vampire style character. A sacred weapon is filled with divine energy, and acts as a holy symbol. VAMPIRIC. Often mistaken for a vampire in gaseous form or an unusual type of air elemental, the vampiric mist is in fact a strange form of aberrant life. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. Anvengen's Edge wishes it was the weapon you want, but it's not. You can get the weapons through quest reward, enemy loot, or purchase from NPCs. Certain feats, class features, weapon runes, and other effects can grant you. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. An unholy weapon is imbued with unholy power. Weapon stats are determined by the Weapon Type, but most weapon possess unique. Broken armor doubles its armor. Display Material and visual. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate enchantment. Amulet of Mighty Fists raises attack and damage. 6 HP per level. daggers. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. The acid does not harm the wielder. Lizardfolk notably gets a 1d8 for bites. Cost 1 sp Weight – Damage – Critical – Type – Range Increment – Weapon Groups – Special See text. How to Romance Arueshalae in Pathfinder Wrath of the Righteous The Vampiric Lich Shifter build is a powerful and versatile character. Vampires are very evil and tend to see the living as more like livestock than anything else. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). The Burn cost is really high, so be sure to use Gather Power to reduce it. Maybe grab a few charm spells for thematics, you already will get vampiric touch by default, which plays very well with magus combat style. nor is it negative energy or energy drain. Then use force punch, vampiric touch, as suggested above. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. The following vampire hunter judgments work differently than those of a standard inquisitor. Price 3,000 gp. In other words, it should be perfectly fine to choose "Weapon Focus (touch)". You're right on the money with Death Cleric, Channel Divinity allows you to add an extra 5 + 2x Level to the damage of a single use of. Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. 2 3 In the benighted depths of Sekamina, Zura is worshiped by the drow of. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. Pathfinder: CRPG - Kingmaker & WotR. Full round attacks are eschewed for high one hit damage. The Vampire Hunter base class. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. Saving Throw basic Fortitude. Communing with that source, using her familiar as a conduit, the witch gains not only a. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. com 11/day —grave touch Sorcerer Spells Known (CL 8th, +8 ranged touch) 4th (5/day) — greater invisibility 3rd (5/day) — dispel magic, fireball (DC 21), vampiric touch 2nd (8/day) — false life, invisibility, scorching ray, web (DC 20) 1st (8/day) — burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile Re: vampiric item enchantment pathfinder. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. Swords are the most used melee weapons, but they come in many different variations. This casket has walls of reinforced silver engraved with the holy symbols of dozens of good deities. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. Sun Strike (Su): At 5th level, a vampire hunter can infuse a single weapon she wields with the purifying light of the sun as a swift action for a number of rounds per day equal to her inquisitor level. m. Vampire Weaknesses All vampires possess the following weaknesses. Organization solitary, pair, or gang (3–6) Treasure incidental. The requirements for what your kensei weapon can be are "any simple or martial weapon that lacks the heavy and special properties" which fits the description of the bite. gg/pathfinder2e or f. I know lich gets a mythic ability specific to kineticists, but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. No. It bestows one permanent negative level on any. The Build. This would be useful in situations when your chance to hit with your weapon is somehow higher than your chance to hit with rays (pretty much never; if I recall correctly, Archers don't get Dimensional Strike and Arcane Strike isn't worth much). This special ability can only be placed on melee weapons. But recently, one of my friends decided hed like ro run his own game on a different night, and… Fangs: A decent melee weapon for Strength-based builds. Vampires, Undead, and Demons alike should fall by his hand. Usage held in 2 hands; Bulk 2. the new souldrinnker get enervation x/day instead and the soul pool get points when ever he deal negative levels to others (not only with the sla). Spells are prepared. Non- humanoid vampiric creatures likely have unusual “coffins” that befit their nature. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. High saving throws for Fortitude and Will, low saving throws for Reflex. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. If these are separate things, the bonus attack only does about 9 damage 2, with 13 to hit. Join us on for more discussion on discord. Vampiric Agility: All of the vampire hunter’s move operating are increased by 5 feet. There might even be some higher level divine stuff like disruption or druids sun spells. It deals an extra 2d6 points of damage against all creatures of evil alignment. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. I had an idea for a Dhampir build, playing as kind of an almost. comIf the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. with a successful melee weapon attack, this spell drains the life from an opponent. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. Vampiric Call: The vampire huntsmen summons base beasts of the night—bats,. A vampire uses the base creature's stats and abilities except as noted here. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. While they're waiting for him to regain that one hit point, they'll need to drag/carry the coffin to the ledge overlooking the mud pool from the last room. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Any damage from a magical weapon (at least +1) is magic. Hopefully you find this guide helpful. Long story short, I'm running a 1-shot. You need to follow the mist back to its coffin. CONSTRUCTION REQUIREMENTS Cost +1 bonus; Feats Craft Magic Arms and Armor ; Spells cure moderate wounds , inflict. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. This additional attack cannot be against. This special ability can be placed only on a melee weapon. Their above-average Wisdom gives them some ability to assess targets, but it doesn’t extend far beyond picking on the already weakened and shying. The weapon can be picked. Mechanically tbh the only advantage I've seen is that I don't get affected by negative energy in the front line. haven't completely decided yet) - Uses heavy armor (I know that it's mechanically better to be naked and use mage armor. The Drinker. See full list on d20pfsrd. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. 144 of the Core Rulebook: Cost: This value is the weapon's cost in gold pieces (gp) or silver pieces (sp). The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum. So, I decided after a couple runs of being a spellcaster, I'd try a melee. CONSTRUCTION REQUIREMENTS. It can be a bit of a process to. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. The standard - special combo has a built in dodge, and as it's a vampiric weapon provides a lot of sustain. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. but Magus class tends to easily get critical hits in thanks to weapons like the Rhoka sword. Discipline psychometabolism; Level gifted blade 3, psychic warrior 3. Dec 1, 2015, 07:31 pm. 5 Ruleset of Dungeons and Dragons. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons. A Large version costs twice the listed price. There actually is a player companion book called 'Blood of the Night'. DESCRIPTION. Reply replyFortunately, Vampiric Touch counts as a spell attack, and therefore it will deal 3d6 + Level in Necrotic Damage. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to. DESCRIPTION. Your call on which is better. 7. An injecting weapon can hold up to 3 doses of injury poison. - Uses two-handed weapon (either greatsword, elven curved sword, or earth breaker. The goal was to produce a guide that helped everyone, from new player to veteran, to make. Damien seeks nothing less than the eradication of all vampirekind. This special ability can only be placed on melee weapons. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). May cast arcane spells up to 6th-level. Holding a vampire at bay takes a standard action. Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the. Drain Psychic Energy (Su) A creature hit by a psychic vampire’s slam attack (or other natural weapon) takes 1d4 points of ability drain to the highest of its mental ability scores (Intelligence, Wisdom, or Charisma), and the psychic vampire gains a like number of temporary points of psychic energy (PE). The whip is treated as a melee weapon with 15. A wielder can be attuned to only one vampiric or greater. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. Melee touch attacks use your strength modifier to attack, ranged touch uses your dex. These pale, elegant-looking leather gloves have bloodred stitching on the fingers—which bears a startling resemblance to blood-encrusted fingernails. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. 1. Environment temperate or warm swamps or underground. "At 2nd level, whenever a magus casts a spell with a range of “touch. A cyclonic weapon or piece of ammunition feels as though it were surrounded by gentle winds pulling it in all directions. They will still take some weapon damage if. Environment any Organization solitary, pair, gang (3–6), or pack (7–12) Treasure Value standard . warforged Duskblade 13 1. You are healed for 2 additional hit points whenever you recover hit points. Enable yourself or another to join an astral caravan-enabled trip. This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. Vampiric, Greater Source Horror Adventures pg. You can't gain more than the subject's current hit points + the subject's Constitution score. The effect remains until another command is given. Basic Vrykolakas Abilities If the base creature becoming a vrykolakas has any abilities that specifically come from it being a living creature, it loses them. A bane weapon excels against certain foes. DESCRIPTION. m662. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. Hey all, super excited (and completely lost) about building a melee dps dhampir. Need Help? Mon–Fri, 10:00 a. They Life Drain, again and again, until they’re defeated. Shocking grasp, vampiric touch, etc use melee touch. A furious weapon serves as a focus for its wielder’s anger. This special ability allows a weapon to find chinks in a foe’s defenses using the wielder’s knowledge of the target. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Vampiric mists don’t Dodge, Disengage, Hide or do anything like that. The frightening power of vampires is offset by their vulnerabilities. Your bite deals 1d4 piercing damage on a hit. to speed this round. What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands? Both are free actions. A wounding weapon deals 1 point of bleed damage when it hits a creature. Help with melee Dhampir build for WotR. to 5:00 p. Also keep in mind that any weapon with a +3 enhancement to it bypasses silver and cold iron DR so will do full damage to a vampire. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. e. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. Chain. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save. Specific magic weapons might exist to do it, but there's no generic magic weapon property that allows this. Dhampir Avenger Vigilante 2/ Scaled Fist Unchained monk X. This special ability can only be placed on melee weapons. Dhampir “Vampire Lord”. DESCRIPTION. Profession soldier I seen uses in adventures as a check. 198 School necromancy; Level arcanist 5, magus 5, sorcerer 5, spiritualist 5, wizard 5 Casting. At 8th level, his movement rates are increased for 10 feet and he gains avoids, as the rogue class feature. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition. Happy birthday, Kingmaker!There are no vampiric weapon enchants in Pathfinder that heal you every hit. Weird. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It bestows one permanent negative level on any. Restriction: This special ability can be placed only on piercing or slashing melee weapons. AL: Any evil. Whenever the weapon’s attack is a critical threat, the wielder gains a +4 bonus on the confirmation roll if she has 5 or more ranks in a. From here, a level 20 fighter with 24 strength, a +6 belt, legendary proportions, weapon training +4, greater weapon focus, and a +5 weapon. Displacement, Vampiric Touch : 4: Dimension Door, Greater Invisibility, Stoneskin, Ice Storm, Shield of Dawn : 5:. BENEFITSr/Pathfinder_Kingmaker • Since the day we've laid the first stone of the foundation of our kingdom, 5 eventful years have passed! During this time, we've released another PF game, and the Rogue Trader's adventure is about to begin. Bleeding creatures take the bleed damage at the start of their turns. 95! Note: The download file is VERY LARGE so it may take some time to download. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. Svetocher: Too situational, and the effect is too minor. The Paizo Pathfinder Roleplaying Game rules. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. By utilizing the powers of both the Vampire and the Lich, you can create a character that is capable of dealing massive amounts of damage while also being able to stay alive in a variety of situations. An anarchic weapon is infused with the power of chaos. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Planar. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. A DC 10 Strength check breaks them. Welcome to the Frontier. This year I was thinking about making a vampire style character. Innate resistances can't be bypassed by a magical weapon. In dim light or darkness, the gloom blade becomes a +2 striking shortsword. When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures. She is most commonly worshiped in the haunted counties of Ustalav and decadent cities of Cheliax. Medium (3/4) AB progression. Oct 26, 2020 @ 1:24pm. This special ability can only be placed on melee weapons. Radiance is +6 with some decent powers on it, Rushlight is a reach weapon. The creature can speak in a hissing voice. The. Armor in Pathfinder Wrath of the Righteous features various pieces that provide defenses and additional bonuses to the player’s character, as well as Companions. Gain +10 ft. Mechanical answer: "Vampire" is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). The Magus is everything that the Eldritch Knight wants to be; a potent combination of the Wizard’s offensive magic and the Fighter’s martial prowess. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9)NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. maybe even skill focus. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. The vampire takes 20 radiant damage when it starts its turn in sunlight. (Last Version:2. I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good. You deal 12d6 negative damage to living creatures in the area. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. Price +2 bonus; Aura faint conjuration; CL 12th. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. Multiple hits from a wounding weapon increase the bleed damage. A creature is immune to its own breath weapon unless otherwise. Introduction. As claws of the vampire, except your weapon is affected as long as it remains in your grip or until this power’s duration expires. Every damage from a spell is magic. you deal normal damage for your unarmed attack or natural weapon and the spell discharges. DESCRIPTION. Price: +2 bonus. 0. A typical vampire. If you spend a lot of times in cities, rats will be helpful. Grippli can do persistent poison damage on unarmed strikes with envenomed edge. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. Vampire that uses Claws, Bites, casts magic and is quite nasty when it comes to DPS. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. Once per day as a free action, the wielder of a sneaky weapon can designate a single foe within his melee reach as his prey. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. DESCRIPTION. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Requirement: Only bladed weapons can be made into injecting weapons. Moroi: The standard vampire template (Pathfinder RPG Bestiary 270) creates. You do need immunity to negative. Fangs; Gain a bite-attack (1d3) and may bite as part of a Grapple combat. And both don't want to use Vampiric Touch because it stops them from using their Attack Action for max damage and stops them from using their Concentration on. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. 3 Projectile weapons with this ability bestow this power upon their ammunition. Pyroteknik • 9 yr. DESCRIPTION. Benefit: You may use your Strength modifier in place of your Dexterity modifier for your attack rolls when making a ranged attack with thrown weapons. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. Vampire. Hit Points: d10 hit points is standard for front-line melee characters. The heals from Vampiric Blade are insane and the overall damage is awesome. but different weapons in Pathfinder have different base damage (e. Most vampires were once humanoids, fey, or monstrous humanoid s. A vampire hunter can, as a move action, concentrate on a single item or individual within. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. Vampiric Infusion (Su): Healing in combat without cutting into your action economy is really nice. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 minutes. At 8th level, his movement rate are increments by 10 feet and he gains evasion, as the rogue class feature. Eventually, a Ghost Touch weapon for use against incorporeal foes will be helpful, and Bane (Undead) is also a good option. 9 – Blight Druid: Combat Mobility. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. 68. DESCRIPTION. Agile weapons are unusually well balanced and responsive. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. ECOLOGY. 5 or Pathfinder. Armor and shield bonuses to AC (including any. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the. Death Necromancy Negative. Straveika: The bonus is too small and too situational. Area 30-foot cone. . Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. Price +1 bonus; Aura moderate necromancy; CL 9th; Weight —. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Master Tracker - survival plan and simple covers this, just means he has max ranks in it. length of standard chain. Help on creating a vampire-like class/character. Vampiric. the Ruin quarterstaff or other similar weapons) Vampiric Blade. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. 00 for just $39. My build uses a Scythe which is a simple weapon.